Balatro's first big balance patch resulted in improved performance, numerous gameplay tweaks, bug fixes, and a reduction in Fibonacci costs, and completely "
I don't know what Fibonacci has done to deserve such frivolity, but so far, it's been a bit of a shock." The reaction to the change — Fibonacci is "Fibonacci, so it costs77, not88" — looks very positive. At least 1 redditor had problems with tweaks similar to Odd Todd, but "When Odd Todd triggers on an odd card, you get an even number of chips in total. Win an ace with odd Todd and get 11+31 chips. That's 42. Arrested game. it should be undone right away or i'll protest."
I don't know how serious the threat is (not so much, I'm guessing), but Balatro patch notes are for those who haven't played the game and some patch notes, like the recent Stardew Valley fix, Mr. Tanuki doesn't mean at least say relatable: Hi, Mr. Tanuki. The raccoon was now. He is a cute guy.
Balatro, on the other hand, "Fixed a bug where Buffoon Packs appear in Jokerless challenge."Reading these patch notes as a non-player, I'm starting to get an allusion to how violent j feels about magnets.
Of course, it's not all that incomprehensible. In addition to numerous gameplay tweaks, the patch will make "general performance improvements" and remove swirling backgrounds, swirl card movements, and much of the "juice" in the game The last one is especially important because Balatro is so popular on Steam — in fact, it will be played 4th on the 4th deck in the 3rd month after Stardew Valley and resurgent Fallout. It was a game that was made.
Updates to Balatro have been flowing since the game was released in May, but they were limited to experimental branches of the game on Steam. This patch basically collects them all together in one big update that is now available to everyone on the live build. Developer LocalThunk said on Twitter that PlayStation, Xbox and Switch versions of the game will be submitted this week, but at the moment there is no ETA on when it will go public.
The full Balatro1.0.1f patch notes are below.
- Updated version of Love2D (Engine) - This fixes issues on Windows and Steam decks that cause bad/stuttering performance for some players - Added VC++2022 redistributable as an installation requirement - General performance improvements - Added toggles for "reduced movement", removing swirling backgrounds, swiveling a lot of card movements, "juice" in the game - Changed the default fallback tarot from Fool to Strength (when all tarot is on screen) - Top-up tags and antimatter banned in the Jokerless Challenge - Modified Gold Stake Random Seed - Now the first legendary Joker of that seed ensures that you are the joker who does not win the gold stock (Completionist++ Hand). - Changed anti-scaling at White Stake: -Anti 3:2800 ->2000 -Ante 4:6000->5000 - Changed anti-scaling with green pile: -Anti 2:1000->900 -Anti 3:3200 ->2600 -Ante 4:9000->8000 -Anti 5:18000->20000 -Anti 6:32000->36000 -Anti 7:56000->60000 -Ante 8:90000->100000 - Changed anti-scaling to purple pile: -Anti 2:1200->1000 -Anti 3:3600 ->3200 -Anti 4:10000->9000 -Ante 6:50000->60000 -Anti 7:90000->110000 -Anti 8:180000->200000 - Changed the orange stock -Waste that has raised the price of the pack - Added new "perishable" mechanics, the Joker has a "perishable" sticker that has a 30% chance of disabling them after 5 rounds. - Changed gold shares - Scrapped vehicle-1 hand size - Added a new "rental" mechanic, Joker has a 30% chance to have a "rental" sticker (forever/perishable and stuck), and they can also be used as a "rental" sticker. - Changed Eternal to apply to Buffoon pack Joker - Changed the location of forever/rental/ perishable stickers to be in the upper left corner - Made some non-retroactive scaling jokers incompatible with "perishable" (ritual daggers, glass jokers, holograms, bus rides, runners, constellations, green Jokers, etc.)、 - Change the store first on every run and always include the regular Buffoon pack as one of the pack options - Upcoming blinds / tags can now be seen in the store immediately after defeating Boss Blinds / cash out - Some blinds are currently banned in challenge runs - Forbidden crimson heart, lush leaves, amber acorns in "Jokerless" - Green leaves prohibited by "typecast" - Forbidden green leaves of "perishable" - Ban plants in the "Mad World" -Buffed Saturn - Now give +3mult instead of +2mult for straight -bahd neptune. - Now give +4Mult instead of +3 mult for straight flash -buffuelis. - Now give +50 chips instead of +40 chips for Flash Five -bafceles. - Now give +4mult instead of +3mult for flash house - Square Joker now has square sprite - Fixed Blue Joker Sprite (2 places out of blue pixels) - Changed rare tags - Now rare Joker will be free - Modified Rare Tags - Now Rare Joker will be free - Negative, multicolor, holo and foil tags all make each Joker free - Changed investment to give Give25 instead of 1 15 - Changed 8 balls- Discarded old effects, new effects -> 1 in 4 Chance to spawn tarot when any play 8 is scored - Changed Blue Seal - Now creates the last poker hand planet card played during the round - Change both Mad Joker and Clever Joker - Scrap "contains 4 of type" effect will now be applied instead to any hand including "two pairs" - Change both Mad Joker and Clever Joker - Scrap "Contains 4 of type" effect will now be applied instead to any hand including "Two pairs" - Change both Mad Joker and Clever Joker - Scrap "Contains 4 of type" effect will now be applied instead to any hand including "Two pairs" - Change both Mad Joker and Clever Joker - Scrap "Contains 4 of Type" effect will now be applied instead to any hand including "two pairs" -Change Yorick- Discarded old effects, new effects -> Gain X1mult All 23 cards will be discarded (starting with X1) - Modified Magician Tarot - now apply Fortune to 2 cards instead of 1 - Modified Midas mask - now only apply gold enhancement to the scoring face card, cost$7 was 6 6 - Changed Vampire - Now just remove the reinforcement from the scoring card - Instead of x0 gives X0.1mult per enhancement. 2 Mult - Changed madness - now applies to small/big blinds, not just to the choice of boss blinds - Changed to do list-Poker hands will no longer change in payment, always changed at the end of the round (not stuck in a straight flash) - Changed the description of shortcuts to include more appropriate examples (10 8 6 5 3) - Modified ancient Joker - The selected suit can no longer be repeated during the round -Changed Swashbuckler-Now adds sales value for all other jokers to Mult, as well as jokers to the left - Change hanging Chad - Now retrigger the first played card 2 times instead of once -Changed Runner- Now starts with +0 chips and gives +15 chips per straight, was +20 and +10 chips per straight - Modified flowerpot - Now contains the base suit of the debuff card when determining whether it will be triggered - Changed Bootstraps to include the current mult bonus in the description - Changed all 4 sinful jokers (one for each suit) - they now give +3mult for each suit instead of +4mult - Changed banner - Now gives +30 chips instead of 40 chips per discard remaining - Modified Fibonacci- Fibonacci so will cost 8 8 instead of 7 7 - Modified square joker - started with +0 chips now and was +16 chips, now costs4 and was 5 5 -Change Pee Joker - Now starts with +0 chips, was +10 chips - Modified Steel Joker- Now it gives X0.25mult per steel card in full deck instead of X0.2mult - Modified odd Todd- Now gives +31 chips per odd rank card instead of +30mult - Changed the sixth sense- now it was rare andま6, rare - Changed Hiker - Now gives +5 chips to all scoring cards played instead of +4 chips - Modified Gros Michel- Now it has 1 in 6 chance to become extinct instead of 1 in 4 - Changed seance - was now rare and66, rare and 7 and 7 - Changed the riff-rough - was now66, 4 4 - Modified Vagabond - Unusual, unusual -$8, was6 - Applies when you have 4 4 or less, wasっ3 or less - Changed Cloud 9 - was now77, 6 6 - Modified mail-in rebate - was now55 3 3 - Changed the reserved parking lot - now it was common and unusual - Changed Lucky Cat - now lucky earned x0.25 per proc and was X0.2 - Changed trading card - now costs6 cost was 5, 5 - Changed Campfire - Earned x0.25 per card now sold, was X0.5 - Changed Smily Face - Now give +5 mult per face card, was +4mult - Changed Golden ticket - Now pays pay4 per play gold card, was 3 3 -Change Bloodstone-Now have 1 in 2 chance to proc,was 1 in 3,give x1.5mult,was X2mult -Modified Onyx Agate- Now give +7 mult per club card, was +8mult -Modified Glass Joker-Now gives X0.75mult per glass card destroyed,was X0.5mult - Changed stuntman - now gave +250 chips, was +300, now it is not unusual, unusual, uncommon7, was 6 6 - Changed invisible Joker - now needed 2 rounds, costs8 cost was 3 rounds and 1 10 - Changed wording of most scaling jokers to refer to "this joker" - Fixed bug that opening booster packs with 0 hand size was unskippable - Fixed a bug that the card generated by the "certificate" was not debuffed by the boss - Fixed speed bug where eternal/perishable joker was being generated - Fixed a bug that Buffoon Pack was displayed in Jokerless challenge - Fixed a bug where negative jokers that were debuffed are sold and does not decrease the number of joker slots available - Fixed a bug where sticker seeds were shared between the shop and Booster Packs
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