A few years ago, a game-play video of an eerily realistic-looking bodycam shooter went viral. That game, called Unrecord, isn't out yet, but in my experience so far with a new FPS called bodycam, just released on Steam's early access, shooting games from GoPro's distorted perspective, it's more of a horror than a tactic.
Similar to Unrecord, Bodycam combines the Unreal Engine5 environment with cameralike movement and distortion effects to create the illusion of being sucked into a LiveLeak video. Unrecord is more convincing among 2, but Bodycam's blown-out video effects are still a wonder to this day. (But why are these soldiers wearing cameras on their faces?
The biggest difference in the game is that Unrecord is single player and Bodycam is multiplayer, but in any case, do you need a first-person shooter that looks like realistic bodycam footage?
For me, uh, maybe not. I don't play shooter games because I want to role-play as court evidence (although Bodycam actually feels a bit more like the most dangerous gaming situation than a cop or army sim), but the effort to make it realistic makes it uncomfortable to play. Your arms are super unstable to mirror and aim at them instead of slowly following the movements of your mouse. The Red Orchestra game, perhaps for me, is as realistic as it needs to be aimed at.
That of bodycam, however, is a heck of an effect. No other shooter has made me feel very anxious in a way that does not have a body cam. 1. One of the difficult things is that, unlike eyeballs, the cameras we inhabit have terrible night vision, so other players are often fragments of angular silhouettes that are not visible until the muzzle flashes. And the gunfire is as loud as hell, another effort to recreate the effect of real shooting. It all gets together and makes things as stressful as shit.
It's not your dad FPS, in other words, I think Dad here. I'll go back to bunny hopping with xdefiant, thanks, but I think the novelty of Bodycam can attract the next one.
It's definitely an early access game: the first few servers I joined dumped me to a training level that was born into a mass of other players who had to contort themselves freely before being shot by one man on the server who had a gun. I don't know what the deal with it was.
Quick Play, however, got me into normal mode, and I was a bit surprised to play some uninterrupted matches— by God, multiplayer games that alone are an achievement for the young developers of Bodycam, but many of the first Steam reviews were not about getting caught up in the match or giving people a chance. I'm not sure if I still understood the UI myself.
You can tell that the bodycam was made by a French teenager, by the way, because the main menu actively hits your eardrum with a clipped beat and your second weapon slot is bound to "é" by default. It requires some tweaking. And the strange moves need to be adjusted, knowing that the developers are tough for many players. "You may need some time to adapt!""A splash screen will appear at startup.
Staying on the bodycam hard drive may be short if you don't work out with nasty moves or hard-to-see enemies, but I like the tension of games like Tarkov and Hunt: Showdown.
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